using UnityEngine;
using System.Collections;
using EnhancedUI.EnhancedScroller;
namespace EnhancedScrollerDemos.MultipleCellTypesDemo
{
///
/// This is the base class for the different cell types. We use a base class
/// to make calling SetData easier in the demo script.
///
public class CellView : EnhancedScrollerCellView
{
///
/// Internal reference to our base data class
///
protected Data _data;
///
/// Sets the data for the cell view. Note that the base data class is passed in,
/// but through polymorphism we will actually pass the inherited data classes
///
///
public virtual void SetData(Data data)
{
_data = data;
}
}
}